Audeamus

10 12 2007

So I woke up this morning with a new game in my head. This is irksome, because I really need to rewrite Complicated, and this game in my head is dense and intense and even requires research, but I think it will be awesome, and Char is going to work on it with me, and.. Yeah. I’m really excited. It’s tentatively titled Audeamus, which means “Let us dare.”

It is a historical non-fantasy game about ancient Rome– this big, grand, bloody, decadent thing teetering on collapse and senators vying for what little power they can grab before it all comes apart. There will be senators and gladiators and Christians and lions and citizens and rebels and prisoners. The theme is basically about discovering just how much of yourself and your principles you are willing to sacrifice in order to get what you want.

Alea iacta est

The main mechanic we’ve got is dice-stacking. No, not what you’re thinking. You earn dice in various ways– all different types, from d4 to d20. You collect them, and you stack them. You can sabotage other players by stealing their dice, or replacing more stable dice with less stable ones. When dice fall, Something Happens.

Nosce te ipsum

Character creation works something kind of like this. The first thing you decide is What You Are. You are a senator, or a gladiator, or a citizen, or a rebel, or a Christian, or who knows. What You Are determines what categories you can choose your attributes from.

(This part is, I believe, kind of a riff from the way Jonathan handles charms in his Exalted hack. Thanks Jonathan!)

There are four types of attributes: What You’ve Experienced, What You Can Do, What You Know, and What You Believe. This isn’t fleshed out, but just an example:

I am a senator. I’ve helped send men to their deaths just to make a point. I can bend the ear of Caesar’s most trusted advisor. I have studied astronomy, and I believe in death before dishonor.

Eventually, the examples will be more flowery and compelling, but you get the idea. What You Believe ties into your creed– something like “Virtue is the only nobility” or “Let them hate, so long as they fear” or “The world is not enough”– which is the cornerstone of your tower and the foundation your character has built itself upon. If you act in a way which is contrary to your creed, you can lose dice or be otherwise affected; by betraying yourself, you give other characters the opportunity to hit you where it hurts, because you have shown weakness of character.

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2 responses

10 12 2007
stryck

Man I’m so excited about this.
Personally I’m looking forward to pounding my fist on the table when I win.

11 12 2007
Bjorn k KJohansson

Sounds really cool!

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