James Bond Breaks the Ice: Date 3 Begins

26 01 2008

We actually ended up with four permanent points of attraction by the end of date two. The rolling this session went great, until I had some rolling to do in the last scene. We’re going to finish it up tomorrow. This has been a huge amount of fun.

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James Bond: date two

22 01 2008

We had a bit more luck with the dice today, but not much. The first scene went a bit slowly, but ensuing scenes had some great moments. Graham came up with the best scene-framing I’ve seen in a long time for the last scene of the evening.

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James Bond: the date continues

22 01 2008

Here’s the rest of the log from the first date. We got screwed over by the dice– every time we narrated something going wrong, we still ended up with no successes. There were also no successes won at the end of the date, either. But it was still quite a bit of fun. Read the rest of this entry »

Play this with that: James Bond with Breaking the Ice

20 01 2008

On Story Games, there was a recent challenge to choose a game system, and then have a game system assigned to you; you then had to play a game using the first system’s mechanics and the second system’s setting. I got assigned the James Bond setting for Breaking the Ice, and Graham was lovely enough to volunteer. Below is the rather brief, but really entertaining, log of the first session. Read the rest of this entry »

JiffyCon awesomeness

18 11 2007

So I got back from five days of awesomeness a few hours ago. Josh and Casey were phenomenal hosts, Shreyas was impossibly delightful (as one might imagine) as an adventuring companion, and JiffyCon was sublime.

The first game I played was Transantiago, which was as good as I thought it would be. I think the playtest pointed out some important things, and also showed that the game is really playable and full of vitality; I can’t wait to see its final incarnation.

Meg Baker saw me standing, hopeless and indecisive, by the signup sheets for the afternoon session, took pity on me, and squeezed me into her full game of 1001 Nights. I gushed at Meg at length about her game, and I believe most of the rest of the indie RPG world (you know, the people who played at least one indie RPG before.. yesterday, unlike myself) already knows that 1001 is fantastic, so I won’t gush too much. But I adore that you choose dice for beauty, that you tell stories within stories, and that the mechanics are so elegant and simple– there’s so much complexity with the individual stories and the meta-story, and playing characters which, in turn, play multiple characters, that it’s great that the dice are so simple. You get all of that dense, nuanced complexity with the plot and not the mechanics; the difference between 1001 Nights and D&D is the difference between baklava and a calculus textbook. Plus, the group was a blast to game with.

I was really excited that I got a chance to meet so many new people, and got to connect with so many online friends. Emily and Kat (I wish I knew her screenname, if any) really kind of encouraged me to dust off the wacky artsy Pygmalion concept I had a while ago, so a lot of ideas for that game started to come together during my layover in Cincinatti tonight. I’ll type those up either tonight or tomorrow. And I am now the proud owner of both Breaking the Ice and Shooting the Moon, not to mention the first three volumes of Scott Pilgrim! So I’m knee-deep in reading material for quite some time.

I feel energized and inspired!