I finished my game for the True Meaning of Friendship design challenge. It’s over in the “Pages” section– look for “Retrospective.” There’s also a PDF link there, if you’re into that kind of thing.
I think I’m okay with the design; it gave me a lot to think about for the Bridge of Birds game that Shreyas and I are working on, and maybe some ideas on how to approach the narration in It’s Complicated.
Speaking of Complicated, I’ve been getting a ridiculous amount of really good, important critique and feedback and playtesting lately. The next version’s probably going to involve nothing less than a total overhaul, with expanded sections on framing scenes which deal with multiple relationships, and scene framing in general. One thing I didn’t realize (and this probably just speaks to the quality of playtesters I’ve had, yay) is that this game really begs for a certain level of skill when it comes to framing, and I’d like to lower the entry level a little.
I’ve also been musing on Jason’s “Little boat theory” of design and how it relates to this game, especially in regards to last night’s playtest. I think I’ve got a lot to say, but it has to gel first, and I’ve also got to finish cleaning up for company.
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