FATALITY! Sort of.

22 12 2007

It took a little bit longer for the PDF to distill, but pencils went down on the new draft of It’s Complicated promptly at midnight. I should have the HTML version up this weekend, sometime.

Also, Dave Cleaver made a completely fantastic Java application for reducing the work of updating the game board. He’s the best!

Retrospective: finished; more Complicated matters

6 12 2007

I finished my game for the True Meaning of Friendship design challenge. It’s over in the “Pages” section– look for “Retrospective.” There’s also a PDF link there, if you’re into that kind of thing.

I think I’m okay with the design; it gave me a lot to think about for the Bridge of Birds game that Shreyas and I are working on, and maybe some ideas on how to approach the narration in It’s Complicated.

Speaking of Complicated, I’ve been getting a ridiculous amount of really good, important critique and feedback and playtesting lately. The next version’s probably going to involve nothing less than a total overhaul, with expanded sections on framing scenes which deal with multiple relationships, and scene framing in general. One thing I didn’t realize (and this probably just speaks to the quality of playtesters I’ve had, yay) is that this game really begs for a certain level of skill when it comes to framing, and I’d like to lower the entry level a little.

I’ve also been musing on Jason’s “Little boat theory” of design and how it relates to this game, especially in regards to last night’s playtest. I think I’ve got a lot to say, but it has to gel first, and I’ve also got to finish cleaning up for company.

Addict: First draft DONE!

11 11 2007

I’m completely psyched! All initial work on Addict is done. I’m sure it will need some fine-tuning once it gets playtested, but all the basics and the guts of the game are all there. Please check it out and let me know what you think; there’s the big shift in rules (from the three different point mechanics to the unified balancing thing, and new rules to encourage working together), and of course, lots of technical writing, which I’m not convinced is my strong suit.

My goal is to get either this or It’s Complicated playtested before Shreyas and I go on our monumental JiffyCon road trip on Wednesday. Will it happen? Time will tell! I’m really hoping so. Complicated is rough, because it takes a minimum of four players; Addict may be rough because chargen is so involved. Maybe we can do something like Shreyas did with Skyflower, and run a playtest of chargen only. We’ll see, we’ll see, we’ll see.

Big ups to the fine folks of #indierpgs helping me talk through the endgame stuff, and everyone else I’ve bothered with this nonsense over the last two weeks. (Note to said people: you’re not out of the woods yet.)

It’s Complicated: A game about messy lives and messy relationships

4 11 2007

The extremely rough PDF of the rough version of It’s Complicated can be downloaded here. There’s also a tab at the top of the screen, if you’re the type who prefer things in HTML form.

Hey look! I wrote a whole game. That still needs a lot of polishing. But all the mechanics are there! That’s kind of crazy to me. Please take a look and let me know what you think– I’m going to be looking for playtesters in the near future, just to see if it actually works, and what needs to be streamlined.